// TOWN DIALOGUE SCRIPT
// 	Town 3: Umbratium

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

// *** Collatinus ***
	
begintalknode 1;
	state = -1;
	personality = 31;
	nextstate = 1;
	condition = 1;
	question = "Collatinus";
	text1 = "Collatinus draws sharp, uneven breaths. You can see few signs of wounds, a few on his hands and arms but nothing serious. His eyes stare, vacant, at the sky. Every few moments he utters, _They're gone,_ and otherwise he remains silent.";
	text2 = "_Collatinus?_ you say. He starts at the sound of your voice, and his eyes focus again.";
	text3 = "_Yes?_ he says, his voice shaking with terror.";
	text5 = "Collatinus stares into the sky, waiting for your next question.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 31;
	nextstate = 2;
	condition = 1;
	question = "What happened?";
	text1 = "He groans. _He came! We did not expect him. We did nothing to draw his attention. But he came. He came in the day, in the gray, barren, lifeless day, and he stole away my wife and my son. He took them, and I could do nothing. I could do nothing._";

begintalknode 3;
	state = 2;
	personality = 31;
	nextstate = 1;
	condition = 1;
	question = "Who came? Who did this?";
	text1 = "_I have lost my wife,_ he wails agonizingly. _My wife and my son!_";

begintalknode 4;
	state = 1;
	personality = 31;
	nextstate = 1;
	condition = get_flag(2,4) == 1;
	question = "I have a letter for you. (Give him Scaevola's letter.)";
	text1 = "He takes the letter, not reading it, but holding it in his hand. He stares at the sky still, with utterly no response.";
	action = SET_SDF 2 4 2;